Sunday, 21 June 2015

LO4: Analysis of current trends.

This game is similar to the game app Zombies, Run! and Gun camera 3D and this is because they bth require the user to have a smartphone with a camera.

Zombies! Run.
Zombies! Run is a video game developed and published by six to start for iOS and android platform. It is an immersive running game where the players act as the main character Runner 5 through a series of missions. They have to run and listen to various audio narrations to uncover the story. Whilst the players are running they have to create supplies such as ammunition and medicine which can be used to expand their base. 
The game was first released to the world on the 27th of February however it was only made available for iOS. The was the later made available for android. The was very successful on apples app store after it became the number 1 top grossing health and fitness app. Because of the nature of the game, the game was given the age rating of Pegi 12.

Gun Camera 3D.
This game is a realistic 3D gun simulator, this is similar to the game zombies run and that is because they both require the user to have a smartophone with a camera. This game allows you to view guns in 3D environment and from different angles. The user can also shoot anything that they can see on camera, there is no real objective for the game it seems like it was made so that you could just kill time. The one thing that is surprising about this game is that it has a lower age rating then the game zombies run, the age rating is Pegi 7. This game has been very successful on the android market as t has over 10 million downloads.   

LO4: Production Plan.


LO4: Pitch Presentation


LO4: Expanding Game Ideas.

Game Idea 1

Description of game concept:
This is a real life simulation game that is similar to sims, it is called yourCHIOCE! You start with five different life choices to pick from and your player will develop in that category. Each category will provide your player a different skill and once your player gets to certain levels they will have opportunities to advance in different categorises.
Objective:
 The main objective is to player the game until your character has died. Whatever category you pick will determine the lifestyle and environment that your character lives in.
Genre:
Life simulation.
Hardware:
I think that the most suited hardware for this game would be PC and this is because it would have a similar feel to sims however you would be in first person view and you can also interact with other people playing online. Another reason for this is that the controls are really simple for this game so there is no need for a game controller.
Target audience:
I would give this game a age rating of 16+ and this is because in some parts of the game there will be violence and some sexual references.
Social Grade:
ABC1
Competing games:
 Sims, sim city.


Game Idea 2.

Description of game:
This is a game the user can pick from a range of different planets that they can then develop life on, each planet has their own properties that will affect the way things grow on the planet. Once you have fully developed your planet you can move onto the next one, and you can also transfer supplies over from your first planet.
Objective:
The main objective of the game is to create an environment that is able to sustain life.
Genre:
This is a survival-strategy game.
Hardware:
I think that the best hardware for this game would be on the PC and this is because it is a game where you have to sit and wait for the most part of it as you watch the life grow. So while you have this game in the background you can do something else, however if this was one a console then a lot of people would be bored of waiting around for the lifeforms to develop with no other way of entertaining themselves.
Target audience:
I would give this game a age rating of 3+ and this is because there is nothing in this game that is controversial and it contains no violence, However I would say that for someone to understand the game they would have to be around the age of 15.
Social Grade:
ABC1
Competing games:
Sim city.  

LO4: Game visuals.


This an idea of what I want the game to look like. The AI that you see in the first picture would move around based on your location and try to keep the user away from roads. The options menu would be the second picture where the user can change their route and scenario, it will also show the users progress.

LO3: Tomb Raider game review.




When the new reboot of tomb raider came out on Xbox 360 and Ps3 everyone had noticed the improvement in quality from all of the previous games especially in all of the cinematic scenes. So it came as a surprise when Square Enix had decided to release an improved version for the Xbox one and PS4 consoles.  


But nonetheless, playing through the Definitive Edition on PlayStation 4 is excellent. The Xbox One can’t quite keep the frame rate up at 60fps, but I’ve been appreciating the difference. Tomb Raider is still one of the best of its genre, up there with the Uncharted series - but if you’re wondering whether this version is an improved experience beyond extra visual flair, the answer is: No, not enormously.
Realistic mud and sweat is not the next-gen revolution that gaming has been waiting for - but happily Tomb Raider doesn’t need extra special effects to make it worth playing.
One of the main reasons for rebooting the tomb raider series is for all of the people transferring over onto the next generation consoles, this game focuses on the younger Lara croft before she became a woman of action.
The Definitive Edition comes with all the DLC - though this isn’t as significant an addition as you might hope. The only significant single-player DLC is a single extra secret tomb, those little self-contained tributes to Tomb Raider’s puzzle-driven heritage. The rest of it is either superfluous weapon attachments or multiplayer maps and items, and sadly the multiplayer hasn’t magically gotten better over the course of the past year. It still isn’t worth much of anyone’s time.
One of the more interesting things that you can now do on the next generation consoles are the voice commands to aid you in the game.
You can say “show map” to pinpoint your location or name a weapon to equip it. The down side to this is that sometimes the Enemies shouts can trigger the voice commands and change what you are doing, this can also happen when you are in a party with your friends. Depending on the volume of the party other people can also trigger the voice commands.
These new control features and DLC don’t add anything to what was already a smooth, satisfying, genuinely thrilling action game, held together by an iconic, sympathetically written main character, fast-paced and varied combat. The opening hours of gameplay can be a little tough especially if you skip the cinematic scenes as the gameplay does relay heavily on them, but it’s all for the sake of setting up Lara’s character.
It really is all about Lara - she’s vulnerable here, but never disempowered, and never less than totally capable in the face of extreme danger. We see flashes of her genuine nerdy passion for archaeology, too, as she marvels over artefacts and ancient structures. As much as I love Tomb Raider as an action game, I miss it as an explorative puzzler; there’s not much actual tomb-raiding in this origin story, but the secret tombs hidden around the island show that Crystal Dynamics still has great talent for environmental puzzles. Hopefully there will be more of this in the sequel.



Each area of the island, from mountaintop village to forest to flotsam-littered beaches, is an adventure playground littered with hidden treasures, constructed for climbing and jumping and lateral thinking. The first time I played Tomb Raider, it was only when I went back to these areas without the story pushing me through them with a pistol in the small of my back that I appreciated how well designed they are. This time around I enjoyed it from the start, spending much more time exploring them for trinkets before moving on with the story’s agenda.
It really is stunningly beautiful, too, and even more so now. The Enhanced Edition gives you plenty of opportunities to admire the island from cliffsides, misty mountain outlooks, and precarious climbing ropes. The story, too, still has power the second time around, despite the weak supporting cast and not-entirely-welcome supernatural elements. Lara is strong enough to carry it.
Lara’s quick transformation into a hardened head-popping action heroine after her traumatic first kill still feels jarring, and marks the moment of Tomb Raider’s transition from survival game to all-out action. A few hours later, when you’re enjoying the full range of Lara’s weapons and combat techniques, it feels strange to remember that she goes through the first few hours of the game without a gun. But then, Tomb Raider is never afraid to change up the pace. You’re never in the same place doing the same thing twice, and that’s a large part of what makes it so memorable.


Final verdict.

The upstep in visual detail from the older console versions is a nice bonus, but Tomb Raider didn’t need massaging. It’s the same well-realised action reboot for Lara Croft that came as such a pleasant surprise last year. It’s still well-written, sympathetic, exciting, beautiful, and just incredibly well-made.

Wednesday, 17 June 2015

LO4 Target Audience.

The target audience for this game would be 15 - 25 years old, this is because some parts of the game does contain violence which would be suitable for anyone below that age range. Because of the type of game this is it is aimed at males, the scenarios in the game would mainly appeal to males however both genders would be able to play this.

 Jack is 18 and he is studying computing at his local college, he wants to go on to study computer science at university and work his way into the games industry. When he is not studying Jakes spends most of his time coding for his friends or sometimes he plays on his PlayStation 4 with his older brother. Because he often gets bored of all the games he has he will often create his own through certain programming sites to kep himself entertained.


The target audience are ABC1's this is because or the user to get a hold of this game they would need a both a smartphone and a computer which can be quite pricey depending on the models you buy.

Wednesday, 13 May 2015

LO4: Group roles

A) Treatment or Proposal
Andre and Ken
B) Competent with associated schedule
Andre and Ken
C) Gameplay with associated visuals
Andre and Ken
D) Target audience
Andre
E) Relevant legal and/or ethical issues
Andre
F) Platform details and requirements
Ken
G) Examples of levels
Ken
H) Plot synopsis and characters
Andre abd Ken
I) Financial breakdown of development costs
Andre and Ken 

This a list of things that need to be completed and who will be responsible for each task.

Wednesday, 25 March 2015

LO3: Treatment.

Multiverse:
This is game where you choose what world you want to live in. In this game you have six different scenarios that you can choose from, whether its a zombie apocalypse or a once tranquil place thta has been devastated by an earthquake.
How the game works:
For the game to work the user needs a smartphone with an operating camera, and a internet connection. The AI responds with what the camera picks so that it can protect the user from certain dangers whilst playing the game, one of these dangers are the roads. 
The game works by using the user GPS system to provide a suitable Storyline that is based around their surroundings. If the user is not happy with how overview of the session looks then the user can input her route/journey into the game and it will update the session.
Game Modes:
This game has three game modes, Free Mode, Rush Mode and Story mode. In the free mode the user can play through the game without having to face any enemies and they are free to build up their progress to the best of their abilities. In the Rush mode the user is timed to see how much of the objectives they can complete in a given time, depending on the type of world that they are playing the time will vary. In the story mode the user will have the AI with them at all times to guide them through the story at all times. The story mode will also have all of the features that are included on the game will includes the chase scenes and cinematics. 
Weapons and items:
The user starts of with nothing and to progress in the game the user must collect certain items and weapons in the game which are hidden in the game. To see the items the user needs to the camera and scan the area for them. Each item that they collect gets stored in their inventory. 
Cost:
Games are up there with the most expensive apps because they are rich in functionality and their coding is generally the most technically complex. For this reason, it is difficult to put a figure on just how much a game app will cost to develop, it depends entirely on how complex you want to go. The cost could range anywhere from £10,000 to £250,000 and beyond. All levels of games can be fun but simple or not, code costs cash. Even things like Angry Birds and racing games with their simple gyroscope format can cost in excess of £125,000 and there is still so much to pay on top. Extra things to think about include top scores, online communities and plugging the game into the game center. How do such figures in the US compare to those throughout the rest of the world?  UK website Waracle lists average costs for developing apps for iPhone and Google Android in the UK from between £8,000 and £13,000 for a simple single platform app and between £34,000 and £51,000 for a complex three platform.
Budgeting:

Monday, 23 March 2015

Sumo Digital

These are my questions that I wish to ask Sumo Digital:
Do you think that you would even branch of sport and do a different genre.
Do you get a fair price for your games from companies like Microsoft.

Wednesday, 18 March 2015

LO2: Understand the importance of reviews for the marketing and promotion of computer console game.

Beyond two souls.

Genre:
The YouTuber said that this is a game that has us in a tug of war between a game in which our actions matter and one which we are simply actors in a story David cage wants to tell.
Target audience:
Not mentioned
Narrative:
It tells the story of Jodie homes, the story covers 15 years of her life from when she was a younger girl to her in her late twenties. She discovers another spirit which she calls Aida.
Characters:
Jodie homes, Willem defore,
Gameplay:
It can be quite difficult as you are constantly going backwards and forwards into her life.
Platforms:
PS3
Personal recommendation of the review: 
The game makes the YouTuber feel very passive. They are also a lot of restrictions that hinder the game.
The choices lack impact.
Unfocused plot.
Poor combat.

Genre:
The genre was not stated.
Target audience:

Narrative:
A far gender tale, Beyond two souls would take place over 15 years and focus on a supernaturally gifted girl named Jodie Holmes.
Characters:

Gameplay:
Beyond two souls starts with Jodie aged eight and it ends with her being aged 23. In between the story takes her around the world as she is recruited by a mysterious government scientist.
Platforms
PS3

Personal recommendation of the review: 

*The empire games review mostly talks about what Ellen page had liked about filming this and why it is a different game from the rest that are out there.

Tuesday, 17 March 2015

Unit 60 LO1

Favourite games.
FIFA
GTA V
GTA III
Manhunt
The getaway black monday
Driveclub
Mortal combat 7
Matrix
Pokemon Diamond
Bully
Test drive unlimeted.



LO2: Game analysis.

Game title
Tomb Raider                        
Platform tested:
PS4
Genre
What style of game is this?
What genre does it belong to?
How does it show stylistic conventions of the genre?
How does it sit within the genre in comparison to others titles?
Tomb raider is a action adventure game. It is also a third person perspective where you take control of the lead character Lara croft. The game uses a interconnected hub that combines action adventure, exploration and survival mechanics.

Narrative
What story is being told through the game?
How does the story inform the gameplay?
How does the story affect your approach to the characters and your interaction with them?
How does the story connect with the target audience?
This game is a prequel to the tomb raider series, the game is about a young Lara who is going on her first expedition on the island of yamatia of the cost of japan. When there, things take a turn for the worst the and now she must fight her way through a cult in order to survive.  
This type of the story is different to typical tomb raider storyline, this time the player is made to fee  sorry for Lara as she has to cope with making some tough decsiosns.
Production process
How was this game produced?
What elements of production are developed specifically to enhance the gameplay?
How are elements such as game physics and mechanics managed to enhance gameplay?
The developers of tomb raider  (Crystal Dynamics) was spilt into two teams, the first team focused on the reboot of tomb raider and all of the following sequels and the other teams focused on arcade versions of the game.

To enhance the gameplay the developers had used real actors for all of the  characters for the game,  each one had done their piece of acting on a green screen which was then picked up by the computer and then displayed in the game. This explains why the cinematic scenes are so good for tomb raider.
Characterisation
How are characters relevant to the target audience?
What appeal do the characters have to the target audience?
How does the characterisation match the conventions of the genre?
How strong do you feel the characters are?
Many people regard Lara croft is the beautiful and intelligent archaeologist and is mainly appealing to the male section of the audience. She is the main reason why many people buy the game. So to ensure that people keep buying the game most of the focus is on her, although all the characters are insanely detailed more of the focus on Lara croft.


Gameplay
What challenge is present in the game?
How does the level and type of challenge engage the player?
What elements of the gameplay are key to the game’s success?
How does the gameplay engage with the narrative?
How is gameplay consistently evolving to keep the player’s attention?
The main aspect of the game is problem solving, a lot of the time there is no indication of what to do. This encourages the players to explore the land to find things to help him progress.
One of the main elements that is key to game’s success is the weapons upgrade, this is because without the upgrades it is impossible to progress and some levels require certain upgraded lessons. The one thing in the game that keeps the player attention is the change in weather, different types of weather has there own dangers.
Platform
What platform is this game available for?
Is the game more suited to any one of these platforms?
How is the game suited to this platform?

The game is available for Xbox 360, Xbox one, PlayStation 3 and PlayStation 4.
 


Game title
Far Cry 4                       
Platform tested:
PS4
Genre
What style of game is this?
What genre does it belong to?
How does it show stylistic conventions of the genre?
How does it sit within the genre in comparison to others titles?
Far cry 4 is an open world action-adventure first person shooter. One of the conventions of the genre that the game shows is that the player can roam around the island and explore the whole area, the area is big enough to occupy the for around 3 hours. Compared to other games in this genre this game sits on the top of the list, to successfully progress through the game the user has to explore the island to look for things materials to help them craft items.
Narrative
What story is being told through the game?
How does the story inform the gameplay?
How does the story affect your approach to the characters and your interaction with them?
How does the story connect with the target audience?
This game it about a young man who has come to a small disclosed island near Malaysia to spread his mother’s ashes. When he gets there he is met by the island’s leader who is known for being a ruthless dictator. After being taken to his palace a group called the golden path comes to rescue the main character. It turns out that the golden path are his allies and he must help them take back the island.
The story makes you question the morals of the characters that you interact with as everyone has conflicting views on how to deal with the enemy.
Production process
How was this game produced?
What elements of production are developed specifically to enhance the gameplay?
How are elements such as game physics and mechanics managed to enhance gameplay?
The games development was led by Ubisoft Montreal. Addition development was handled by four other in-house Ubisoft studios. The montreal studio worked on the games campaign, the Toronto studio worked on the Shangri-La segments of the campaign, Red storm handled the development of the competitive multiplayer, the Shanghai studio worked on the hunting missions and the Kiev Studio developed the games game’s PC version.
To enhance the gameplay the producers of the game had incorporated some of the previous game mechanics which was rally successful with public. By incorporating and expanding upon those ideas they could make Far Cry 4 an evolution of the series.
Characterisation
How are characters relevant to the target audience?
What appeal do the characters have to the target audience?
How does the characterisation match the conventions of the genre?
How strong do you feel the characters are?
Many of the characters in the game have intriguing backstories so, to find out more about the characters the player has to explore the land to find out clues about the character. This appeals the people who are into the adventure side of the game as a lot of features are very well hidden on the game. One of the main appeals the characters have to the target audience is the relationship that they with player and how well the relationship copes with the stress of saving their people.


Gameplay
What challenge is present in the game?
How does the level and type of challenge engage the player?
What elements of the gameplay are key to the game’s success?
How does the gameplay engage with the narrative?
How is gameplay consistently evolving to keep the player’s attention?
The main challenge in the game is the decision making, all of the decisions that you make affects how the story pans out in the future. So when playing the game you have to be careful not to make the game too hard for yourself. This engages the player as there are a number of the scenarios that can play out which can either benefit you or be detrimental to you. To keep the player attention the gameplay does evolve as you progress through the story, the come into contact with bigger and more dangerous animals and you are given new ways to fight enemies. For example you can ride in on an elephant and make a grand entrance or you could use a cheater to distract the enemies while you sneak in
Platform
What platform is this game available for?
Is the game more suited to any one of these platforms?
How is the game suited to this platform?
The game is available for Xbox 360, Xbox one, PlayStation 3 and PlayStation 4.

Monday, 16 March 2015

LO1 Business report.


Sumo Digital

Andre Brown


    

Sumo Digital
Andre Brown

Company Structure:

The name of the company that this business report is based on is called Sumo Digital. Sumo digital is an independent game developing company that is based in Sheffield. They was set up in 2003 and over the course of 12 years they now have two bases, one in Sheffield and the other one in India, Pune. The company was formed in 2003 by four people who had previously worked for Gremlin Games, theses members where Carl Cavers, Paul Porter, Darren Mills and James North-Hearn. In 2007 Sumo digital was acquired by Foundation 9 entertainment and it had joined Foundation 9’s collection of independent studios. As of November 2014 the executive team of Sumo digital completed a buyout, which meant that they had gained independence from Foundation 9 entertainment.
Platform technology:
Sumo digital develops game for a number of platforms and these are:
XBOX
PLAYSTATION PORTABLE
PLAYSTATION 2
PLAYSTATION 3
WINDOWS
XBOX 360
Wii
NINTENDO DS
PLAYSTATION NETWORK
ARCADE
MAC OS
XBOX LIVE ARCADE
Ios
ANDROID
BLACKBERRY
PLAYSTATION VITA
MICROSOFT
XBOX ONE
PLAYSTATION 4


When it comes to getting games ready for release members of the production team the will stay overnight to make any tweaks that they need to do. Alongside editing the game they will have game members of the QA team testing the game. Their main job is to try and break the game so to see if the there are any faults in the game that need fixing.
One of the main things that Sumo digital is mostly known for is making games that have been released on PlayStation 4 and Xbox one compatible for the older generation consoles ( Xbox 360 and PlayStation 3) For example Forza horizon 2 was made for the next generation consoles however Sumo digital had re written the all of the coding that does into the game to make it compatible for the older generation.
Game types:
The company had made a name for its self for the making those 1 pound machine arcade games into a game suitable for the PlayStation 2 consoles.  This was one of their main projects and one of the directors of Sumo said that it was quite difficult to make as they had to drastically change the game from a quick 1 minute game to it having a viable story. One example of this was the game Outrun 2, outrun 2 was originally an arcade game with actual storyline. The main objective was just to drive and drive fast. However the directors of Sega had contacted Sumo ask them to converter the game for the Xbox. This game ended up being quite successful which resulted in Sega returning to Sumo and asking them to produce two more games for the Outrun franchise. Sumo are now working with Microsoft studios and are responsible for converting the forza franchise to the older generation of consoles. The reason for Microsoft wanting forza on the older generation of console is because many people still have the older generations and they still view it as an important audience to target.

Regulatory bodies:
Like all of the other game developing companies Sumo has to follow the rules and regulations that are set by PEGI, PEGI stand for Pan European Game Information and ti has a rating system for video games for age appropriate content all across Europe. Each game has a base age category rating. There ratings are:



                                                                                                   

















Since the games the Sumo digital produce all child friendly the rating system doesn’t really affect them much. Most if not all of their games are fit into the three and up category.
Developmental Software:

To create a game like Forza horizon Sumo had to use two different types of game engines for it to be able to run on Xbox 360, these engines are the Drivatar Technology and the Forza Horizon engine which was heavily modified to so it could make Forza Horizon 2.  To make the virtual tennis franchise they had used the Sega Lindbergh arcade system. For this game they had planned to Microsoft’s Xbox 360 as the basis for the arcade board.